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View Full Version : Mario Kart 8 Direct Analysis: We Analyze The Courses, Battle Mode, And More - Gameranx



RetromanIE
01-05-2014, 12:24
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGMqMj00VerXuYRw-xNmBybxGa7YA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778491727763&ei=RT1iU-HWLMmLiAbAMg&url=http://www.gameranx.com/updates/id/21677/article/mario-kart-8-direct-analysis-we-analyze-the-courses-battle-mode-and-more/"><img src="//t3.gstatic.com/images?q=tbn:ANd9GcTzTIInKiZ49p0JKTmqWMl39CK1dz5fA N_262AwKwotxfNX53_cwQggNRlq6DuWYnexEhzK00Xz" alt="" border="1" width="80" height="80" /><br /><font size="-2">Gameranx</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGMqMj00VerXuYRw-xNmBybxGa7YA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778491727763&ei=RT1iU-HWLMmLiAbAMg&url=http://www.gameranx.com/updates/id/21677/article/mario-kart-8-direct-analysis-we-analyze-the-courses-battle-mode-and-more/"><b>Mario Kart 8 Direct Analysis: We Analyze The Courses, Battle Mode, And More</b></a><br /><font size="-1"><b><font color="#6f6f6f">Gameranx</font></b></font><br /><font size="-1">Yoshi Valley from <b>N64</b> also has returned. Mountains and waterfalls were added in, making it more visually impressive. The alternate paths were also changed up, adding a bridge, a new tunnel, and a barrel cannon that fires you across half the course.</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dOpde-4dQ2Hk7xM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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