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View Full Version : recreating N64 map for CRYENGINE - GameDev.net



RetromanIE
19-04-2014, 17:09
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNFoA9Nl47nU16q8KqewNMMQ4XYceg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=Gq5SU_3gJoeriQaFqQE&url=http://www.gamedev.net/topic/655698-recreating-n64-map-for-cryengine/"><b>recreating <b>N64</b> map for CRYENGINE</b></a><br /><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br /><font size="-1">I stripped a classic <b>n64</b> game map/level and only the landscape remains. I need to redo the whole thing in super HD so the original mesh just won&#39;t do. I&#39;m having a hard time thinking of a way to get the general shapes and layouts correct. Should I <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dj9hZwb1ZE7J4cM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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