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View Full Version : Why Oculus Rift And Virtual Reality Could Be Huge And Not Just For Gamers - Forbes



RetromanIE
14-04-2014, 14:00
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGQrl5C7tAxDPmrtZHwqiOX1yKH_w&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=43982377077855&ei=QepLU5jsA4GniQaA6gE&url=http://www.forbes.com/sites/antonyleather/2014/04/14/why-oculus-rift-and-virtual-reality-could-be-huge-and-not-just-for-gamers/"><img src="//t0.gstatic.com/images?q=tbn:ANd9GcQHHHML1nuXk6vV5yeg161bRJVm_IIEE lsR8v4UQNTXjZyu08KYvmZHQO-l2xhSKtPQi56aLas" alt="" border="1" width="80" height="80" /><br /><font size="-2">Forbes</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&ct2=en_ie&usg=AFQjCNGQrl5C7tAxDPmrtZHwqiOX1yKH_w&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=43982377077855&ei=QepLU5jsA4GniQaA6gE&url=http://www.forbes.com/sites/antonyleather/2014/04/14/why-oculus-rift-and-virtual-reality-could-be-huge-and-not-just-for-gamers/"><b>Why Oculus Rift And Virtual Reality Could Be Huge And Not Just For Gamers</b></a><br /><font size="-1"><b><font color="#6f6f6f">Forbes</font></b></font><br /><font size="-1">Nintendo&#39;s <b>Virtual Boy</b> was the company&#39;s attempt at virtual reality but it was expensive, cumbersome and lacked many true VR credentials. It was launched in 1995 but withdrawn the following year. Then it all came back with a bang with Oculus Rift – the&nbsp;...</font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dtdQHoF63-SwVbM&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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