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View Full Version : 'RPG Alphadia Genesis' Review - Genesis Does What Kemcouldn't Before - Touch Arcade



RetromanIE
14-03-2014, 22:14
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEovSIbgT0Xa3LPbwkiJK-CRHLrDg&cid=c3a7d30bb8a4878e06b80cf16b898331&url=http://toucharcade.com/2014/03/14/rpg-alphadia-genesis-review/"><b>&#39;RPG Alphadia Genesis&#39; Review - Genesis Does What Kemcouldn&#39;t Before</b></a><br /><font size="-1"><b><font color="#6f6f6f">Touch Arcade</font></b></font><br /><font size="-1">It&#39;s a superficial advancement, to be sure, but a welcome one from a publisher whose <b>games</b> are generally pretty hard to tell apart for the layperson. It&#39;s something of a half step, since only the battles are rendered in polygons while everything <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dRZCfDnrCbSDN_M&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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