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View Full Version : The long road from console to box office - TODAYonline



RetromanIE
09-03-2014, 22:39
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFOxaFm4soVkanoKwQWQF1NUzXLdw&cid=c3a7d30bb8a4878e06b80cf16b898331&url=http://www.todayonline.com/tech/games/long-road-console-box-office"><b>The long road from console to box office</b></a><br /><font size="-1"><b><font color="#6f6f6f">TODAYonline</font></b></font><br /><font size="-1">SINGAPORE — The video game industry was forever altered in August 1994 when the very first Need For Speed game was released. The game — which was exclusive to the now-ancient <b>3DO</b> consoles and DOS operating systems on the personal computer&nbsp;<b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dkK9Ccmd8B3SyVM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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