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View Full Version : The past and possible futures of VR - Telepresence Options



RetromanIE
08-03-2014, 09:51
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFdLU9Xa8sB0r0Widu6tmLsm5B-YA&cid=c3a7d30bb8a4878e06b80cf16b898331&url=http://www.telepresenceoptions.com/2014/03/the_past_and_possible_futures/"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcTZ92NN4JaSClFGsav0Hw-9bNiqVefL-8BYlmwDfHifTEMydfUHuvcOdQ4uRU-Rn51K8MYZGeY" alt="" border="1" width="80" height="80" /><br /><font size="-2">Telepresence Options</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFdLU9Xa8sB0r0Widu6tmLsm5B-YA&cid=c3a7d30bb8a4878e06b80cf16b898331&url=http://www.telepresenceoptions.com/2014/03/the_past_and_possible_futures/"><b>The past and possible futures of VR</b></a><br /><font size="-1"><b><font color="#6f6f6f">Telepresence Options</font></b></font><br /><font size="-1"><b>...</b> quickly faded, largely due to the exorbitant costs involved or the motion sickness that many users complained of when playing early consumer examples of the technology--such as Nintendo&#39;s ambitious and experimental <b>Virtual Boy</b> games console <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dNxLi5jh4ZpuLlM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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