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View Full Version : Developer "Demade" "Halo 2600" Going Into Smithsonian Collection - Complex.com



RetromanIE
07-03-2014, 21:11
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEvfFcJ2c9nKxTtKf0ryyxPWVgeaA&cid=c3a7d30bb8a4878e06b80cf16b898331&url=http://www.complex.com/video-games/2014/02/developer-demakes-halo-into-atari-2600-version"><b>Developer "Demade" "Halo <b>2600</b>" Going Into Smithsonian Collection</b></a><br /><font size="-1"><b><font color="#6f6f6f">Complex.com</font></b></font><br /><font size="-1">So called reboots, remakes all spruce up a fan favorites or put a fresh coat of paint on a much-loved but dated classic. But what happens when a developer “demakes” a game? Programmer Ed Fries demade Halo into an <b>Atari 2600</b> version and you can play it&nbsp;<b>...</b></font><br /><font size="-1"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHsww-TVR22RmWfF4SRD0JwdKrkMA&cid=c3a7d30bb8a4878e06b80cf16b898331&url=http://www.smithsonianmag.com/smithsonian-institution/de-making-halo-remaking-art-180949802/">Demaking Halo, Remaking Art: &#39;Halo <b>2600</b>&#39; Developer Discusses the Promise of <b>...</b></a><font size="-1" color="#6f6f6f"><nobr>Smithsonian</nobr></font></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dhR_Wn1C8HjEdjMfi0HHj1EAKhEXM&authuser=0&ned=en_ie"><nobr><b>all 2 news articles&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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