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View Full Version : Metal Gear Solid 5 dev defends Ground Zeroes length - GameSpot



RetromanIE
06-02-2014, 18:17
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFyv1cu24xjIc3FPr-twz9ItOBaPg&url=http://www.gamespot.com/articles/metal-gear-solid-5-dev-defends-ground-zeroes-length/1100-6417538/"><b>Metal Gear Solid 5 dev defends Ground Zeroes length</b></a><br /><font size="-1"><b><font color="#6f6f6f">GameSpot</font></b></font><br /><font size="-1">i used to pay $30-$40 for crap <b>atari 2600</b> games in the 80s. that&#39;s like $60-$80 today. Ryan Patrick McConnell 5pts. Haha at verging. dirkradke 5pts. Quality isn&#39;t just about graphics. It is about game play, presentation, and difficulty. The length of a <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=ddCUNaSVL9GWo4M&authuser=0&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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