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View Full Version : Making a living with indie games in 2014 (and beyond) - Gamasutra (blog)



RetromanIE
11-01-2014, 06:08
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGfr5UhuGRof7LzI4FkfMR3mrhdCQ&url=http://www.gamasutra.com/blogs/AaronSanFilippo/20140110/208431/Making_a_living_with_indie_games_in_2014_and_beyon d.php"><b>Making a living with indie games in 2014 (and beyond)</b></a><br /><font size="-1"><b><font color="#6f6f6f">Gamasutra (blog)</font></b></font><br /><font size="-1">A <b>SNES</b> game cost something like $60, and when we got a new game, we would play it for dozens of hours. As massive Steam sales, bundles, and $0.99 mobile games have become the norm, our attention spans seem to have dwindled. I personally have&nbsp;<b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d4BHRYVTq5iCDOM&authuser=0&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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