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View Full Version : Oculus Rift Takes Virtual Reality Mainstream - IEEE Spectrum



RetromanIE
01-01-2014, 08:03
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFm75sttqWCG9b9UJQ5zRjzk67FdA&url=http://spectrum.ieee.org/consumer-electronics/gaming/oculus-rift-takes-virtual-reality-mainstream"><img src="//t1.gstatic.com/images?q=tbn:ANd9GcSTT1c8J7XgZGbMKW2qQvT9wHlSE2HA0 hZUrtgiqnOrVO3fOq0eXqWP-pTb" alt="" border="1" width="62" height="80" /><br /><font size="-2">IEEE Spectrum</font></a></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFm75sttqWCG9b9UJQ5zRjzk67FdA&url=http://spectrum.ieee.org/consumer-electronics/gaming/oculus-rift-takes-virtual-reality-mainstream"><b>Oculus Rift Takes Virtual Reality Mainstream</b></a><br /><font size="-1"><b><font color="#6f6f6f">IEEE Spectrum</font></b></font><br /><font size="-1">That wasn&#39;t for lack of effort—in the 1990s the once-buzzed-about Virtuality Group put out a series of virtual reality arcade game machines, while Nintendo Co. released the <b>Virtual Boy</b> “console,” built around a stereoscopic headset. But chunky <b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dC1RShyapCp11ZM&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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