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View Full Version : Finding NEMO: The Story Behind Hasbro's 'Nintendo-Killer' - IGN



RetromanIE
26-12-2013, 03:11
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHfH0gl0BiKh3V6k5hITl3IJpTVEw&url=http://www.ign.com/articles/2013/12/25/finding-nemo-the-story-behind-hasbros-nintendo-killer?abthid%3D52bb546aef6a9f064a000007"><b>Finding NEMO: The Story Behind Hasbro&#39;s &#39;Nintendo-Killer&#39;</b></a><br /><font size="-1"><b><font color="#6f6f6f">IGN</font></b></font><br /><font size="-1">Minds like David Crane, who co-founded Activision, and designed and programmed Pitfall! and Little Computer People; Rob Fulop, who programmed Night Driver, Missile Command and Space Invaders for the <b>Atari 2600</b>; and Ken Melville, who went on to&nbsp;<b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dTolQXfe_NFHduM&ned=en_ie"><nobr><b>and more&nbsp;&raquo;</b></nobr></a></font></div></font></td></tr></table>

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