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View Full Version : A History of Holiday Games (1980-2012) - GamesRadar



RetromanIE
05-12-2013, 21:19
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFUjsXKNpQIa8WnTIK1IAmop07rBg&url=http://www.gamesradar.com/history-holiday-games-1980-2012/"><b>A History of Holiday Games (1980-2012)</b></a><br /><font size="-1"><b><font color="#6f6f6f">GamesRadar</font></b></font><br /><font size="-1">Nintendo stuck with 16-bit in &#39;95 thanks to games like Chrono Trigger, and the company&#39;s <b>Virtual Boy</b> fascinated futurists who didn&#39;t mind headaches. However, Sega and upstart Sony were pulling gamers into next-gen this holiday season. Games like Virtua&nbsp;<b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dXqbEuGK-JAPcIM&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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