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View Full Version : Arcade-Shooter game code design - GameDev.net



RetromanIE
04-12-2013, 22:09
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNH8I-R6eNp8GIbUS054vwht3bp-fg&url=http://www.gamedev.net/topic/650700-arcade-shooter-game-code-design/"><b><b>Arcade</b>-Shooter <b>game</b> code design</b></a><br /><font size="-1"><b><font color="#6f6f6f">GameDev.net</font></b></font><br /><font size="-1">Hi Everyone. I have started to work on <b>arcade</b>-shooter <b>game</b> for android and i found that i have problem with code design. Take this example.There is 1 level with lot of different enemies. So i ve got interface, one general enemy and many enemies which&nbsp;<b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=d3nbNlnV638S53M&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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