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View Full Version : 6 Things We Learned About the Making of Super Mario 3D World - IGN



RetromanIE
07-11-2013, 18:04
<table border="0" cellpadding="2" cellspacing="7" style="vertical-align:top;"><tr><td width="80" align="center" valign="top"><font style="font-size:85%;font-family:arial,sans-serif"></font></td><td valign="top" class="j"><font style="font-size:85%;font-family:arial,sans-serif"><br /><div style="padding-top:0.8em;"><img alt="" height="1" width="1" /></div><div class="lh"><a href="http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEbsR7yjOu2BeqBTy6CRAu9Dh2q_Q&url=http://www.ign.com/articles/2013/11/07/6-things-we-learned-about-the-making-of-super-mario-3d-world"><b>6 Things We Learned About the Making of Super Mario 3D World</b></a><br /><font size="-1"><b><font color="#6f6f6f">IGN</font></b></font><br /><font size="-1">Producer Yoshiaki Koizumi worked as a writer and illustrator at Nintendo. He created the illustrations and packaging for The Legend of Zelda: A Link to the Past on the Super <b>NES</b>. Director Kenta Motokura started out designing enemies for Pikmin on&nbsp;<b>...</b></font><br /><font size="-1" class="p"></font><br /><font class="p" size="-1"><a class="p" href="http://news.google.ie/news/more?ncl=dAyZDV4fCQPiHyM&ned=en_ie"><nobr><b></b></nobr></a></font></div></font></td></tr></table>

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