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View Full Version : An In-Depth Chat With The Genius Behind Super Smash Bros - Kotaku Australia



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22-06-2013, 04:52
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An In-Depth Chat With The Genius Behind Super Smash Bros (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNESnplXETt62VpQ2QnenMR5Ls5LNQ&url=http://www.kotaku.com.au/2013/06/an-in-depth-chat-with-the-genius-behind-super-smash-bros/)
Kotaku Australia
On the N64, in the first Smash Bros., I would play Kirby all the time. Sakurai: As the creator of Kirby, there may have been instances when people thought ohh I made Kirby stronger because I have a preference for him, so I definitely avoid trying to ...
Smash Bros. Wii U & 3DS News: Developer Sakurai Explains How He Chooses ... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFdRiLxyQ5Bm11ZCEZYWDmB4TfgYQ&url=http://www.latinospost.com/articles/21717/20130618/smash-bros-wii-u-3ds-news-developer-sakurai-explains-chooses.htm)Latinos Post
Sakurai says Smash Bros. roster selection stressful "almost to the brink of death" (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHAlic81cAfvis8IVsW2PipmVHuPg&url=http://www.gamespot.com/news/sakurai-says-smash-bros-roster-selection-stressful-almost-to-the-brink-of-death-6410400)GameSpot Japan

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