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View Full Version : Donkey Kong 64 Required Expansion Pak to Prevent Game-Breaking Bug - Nintendo Life



RetromanIE
28-05-2013, 12:27
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Nintendo Life (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHLv15YAq4lBqAcWnNEbPtmkkG-xg&url=http://www.nintendolife.com/news/2013/05/donkey_kong_64_required_expansion_pak_to_prevent_g ame_breaking_bug)
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Donkey Kong 64 Required Expansion Pak to Prevent Game-Breaking Bug (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHLv15YAq4lBqAcWnNEbPtmkkG-xg&url=http://www.nintendolife.com/news/2013/05/donkey_kong_64_required_expansion_pak_to_prevent_g ame_breaking_bug)
Nintendo Life
When Donkey Kong 64 released all the way back in 1999, it was the first Nintendo 64 game to require the system&#39;s 8MB Expansion Pak add-on in order to work. Advertising at the time suggested that the game was just so big that it couldn&#39;t possibly work ...

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