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View Full Version : Connecting more wires and parts - GameDev.net (blog)



RetromanIE
02-03-2013, 01:24
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Connecting more wires and parts (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEF1nRoIyM0Hc8Je1xENI0s79DwjA&url=http://www.gamedev.net/blog/33/entry-2256122-connecting-more-wires-and-parts/)
GameDev.net (blog)
In the current design, you have GC wandering around on an overmap, in a manner very heavily influenced by the old console JRPGs I used to play on the NES and SNES. ie, Dragon Warrior, Breath of Fire, Final Fantasy, etc... Movement here is real-time and ...

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[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEF1nRoIyM0Hc8Je1xENI0s79DwjA&url=http://www.gamedev.net/blog/33/entry-2256122-connecting-more-wires-and-parts/]More... (http://news.google.ie/news/more?ncl=djv4kXwlYD4as_M&ned=en_ie)